(The Avatar's Guide to Sin)
It changes the name of the Ship which LB gives you. I don't think this happens at all in the original version..
BTW, I will not be held responsible for damage to your U7 installation.
If you screw it up, copy USECODE.BAQ over the file USECODE and all should be restored.
In Ultima 6 a decent way to get money is to go to trinsic, kill guards and fence their armour off at the nearest blacksmith.
Unfortunately, this is not U6, and that trick will get you killed in very short notice.
(Although it works quite well in Part Two- The Serpent Isle)
However, as my brother said:
"The key to this game is not through following the eight virtues. The way to succeed in Ultima 7 is SERIAL KLEPTOMANIA!"People get VERY upset in U7 if you steal too much, and Iolo or Dupre will leave, or even kill you.
So, the first lesson is how to steal effectively.
What you are not allowed to do is pick something up and drop it again. This will bring out the cops, who will denounce you and restart the game (if you're still in Trinsic).
If, however, you take the item and put it straight into your pocket, you will get away with it, although Iolo will get a bit upset, and the Guardian will probably scold you.
Rule Number One: -Always drop the stolen goods into Iolo. -Iolo will be less likely to leave if he commits the deed. -Once Iolo has been 'innoculated' against theft, switch to the next newest party member, and get them to steal instead. -Thus, each member of the party becomes Innoculated.
Eating food off the table is also a great sin, and Iolo or Dupre will get most upset.
(In abbey, there is a huge crate of grapes. Once, I fed the entire party on the grapes. When I closed the crate, the Guardian said "You had best not do THAT, Avatar!", All of them shouted "Is that virtuous?" at once, Iolo left, Dupre started attacking me and the room was full of guards, because all the thefts had stacked up)
Like the First Rule, start by making Iolo/Dupre eat the Forbidden Fruit first, as this will get them used to the idea of eating stolen food.
Rule Number Two: -If you are going to eat a large quantity of Forbidden Fruit, perform the following consecration ritual. -First, get Iolo to pick the food up, and dip it into his sack. -Now, take the food out again and lay it in the floor. -The food is now 'Your Property'. -Eat the food.
It's easy, it's fun and you're gonna learn all about it.
First, find the bank. Now, get a large sack and write 'SWAG' on it (just kidding).
You will need several party members to carry all of that wonderful BOOTY.
Money is tight in the Land so there is only 1400gp in the vault, however this is enough to buy a ship and still have plenty left over for gambling, which is the key to the Universe.
This is the bank.
Make damn sure that you SAVE before doing this...
If you are carrying too much to get all the money, it will disappear off into la-la land, so you will need to reload the game and drop lots of stuff, before getting it exchanged.
IDM: For the Treasury of Britannia, that place is pretty empty. JPM: What do you mean? IDM: There isn't much money at all in real terms. For example, the annual defence budget. There isn't even enough to replace the Halberds for all of the guards... JPM: Must be why all these people are running away from the taxman.
First I parked the get-away car outside, and then I went in.
I went to Bucanneer's Den to try and find some people Worthy to join my crime gang.
Instead I found a whole bunch of wimpy pirates, 6 gold bars and a Casino.
Here's how to make an apocalyptic sum of money.
Go and see Batlin, who is the grandmaster of the Fellowship, and ask to join.
(He will ask you a bunch of preliminary questions, which are all rigged to make you think you need to join).
When you are asked the copy protection questions afterwards, make sure you get them WRONG first time, as it is quite amusing.
Basically, Batlin decides you aren't quite ready for the fellowship yet, and everyone speaks garbage until you answer them correctly.
Now, in the Casino is a simple game called the Rat Race.
There are four lanes, one for each rat. The rats crawl at varying speeds, and only one will win.
To bet, place some money on the lane you think will win.
If you win, the payback will be 3-1, that is, putting 100 gp on the winner will give you 300 gp back.
But, (this is a big but), if you are a fellowship member, the payback is SIX TO ONE!
That is, if you place 100 gp on the winner, you'll get 600GP back.
Because of this, you can place an equal amount of money on all the lanes and make a profit, no matter which individual lane wins!
It is therefore possible, by placing a single coin on each lane, to make an arbitrary sum of money from an initial investment of four cold coins.
(When you think about it, this is very similar to the payment method used by the Restaurant at the End of the Universe in the Hitchhiker's Guide to the Galaxy, by Douglas Adams.)
will, inevitably become THIS!
Oh my God, the table's collapsing!
IDM: Try and get enough money to make 4 piles on each lane. JPM: Iolo! Give me money to feed my gambling habit. IDM: This isn't gambling, it's ROBBERY! JPM: Iolo! Give me money to feed my Robbery habit! IDM: Pretty soon the House is gonna to run out of money. JPM: They DON'T run out of money! They draw it from thin air! And through them, so shall I...
Not so! Although you can't put any gold on the table, the program can.
The full table represents 2400 gold pieces.
When you run the rat-race, there will be a win, you will get 3600 gold pieces!
But wait! Each square now contains 6 piles of 100 gold coins!
Save.
Play the rat-race, and load back if you lose. Keep doing this until you win again.
You will now have 21600 gold pieces!
Save.
Play the rat-race and keep going until you win again. You'll know when you do, because all the rats will suddenly stop moving as the game struggles to create 129600 gold pieces before stumbling back to DOS with the message 'out of near memory'.
If you've done the Forge of Virtue add-one, remember that you should be able to carry 120 tons.
However, there is nearly twice that much on the table, and containers do have a limit to what they can hold.
Style is of paramount importance. Get two chests (Treasure Chests, no?) and the poor box from the Church.
Fill the first treasure chest with gold, until no more will fit in.
Fill the second chest with gold.
The remainder should fit in the poor-box.
Now, if you're an all-powerful Avatar, cast MASS-MIGHT and scream as your weight limit shoots up to 240 tons!
Quickly, pick up the chests, run to the ship and dump them in the hold.
(By rights the Jolly Roger/Golden Ankh should now go to a watery grave)
Sail off into the sunset!
And as I looked up, the stars went out one by one...
There is so much money now, that the game is really under stress. You can live with it, nothing severe happens, if you can take the sight of disappearing walls.
Alternatively, take one of the treasure chests to an uninhabited Isle, and leave it there for buried treasure..
Shh! Be vewy, vwey kwiet. I'm hunting Dwagons!
One of the first things I did when they so foolishly let me out of Trinsic was rush off and try to make as much money as I possibly could.
After I robbed the bank and the Jewellery shop, I wasn't too sure where I should go next.
I went back to Trinsic and shortly found some caves in the mountain nearby.
..And there were heaps and heaps of gold and jewels lying around.. and.. Dwagons!
Everything went red and I soon found myself back in the tender clutches of the Fellowship sanitarium near Trinsic with a large number of my ex-party members, now recently deceased.
About this time I realised how puny my party members were, but the only solution was to spend more cash on training.
Cash which was still the wrong side of that bloody great Dragon.
What could I do?
DANBY: Batlin's very late today, isn't he?
DUPRE: As late as he can possibly be, Mr. Danby.
DANBY: Then we shall have to call him The Late Batlin, won't we?
DUPRE: Yes, Mr. Danby!
Batlin can only be killed using Death Bolt, and only when he's conducting the black mass at midnight.
Try it at any other time and he'll kill you with lightning.
Number 2
During the day, move Batlin's podium out of the Church, and far away, so he can't run to it without leaving the Church.
Wait for the mass. With the podium gone, Batlin doesn't know what to do anymore, and just stands there twiddling his thumbs and muttering 'ho-hum'
In fact he's now so confused that won't be able to perform the mass, even when all the congregation has arrived.
Number 3
Get five kegs of black powder. Booby trap the Church.
Wait until the mass begins and relieve your stress upon the congregation.
Remember what happened to Guy Fawkes though
All Batlin's posessions will plop out onto the floor, including four very interesting things: spells!
Grab the purple death-bolt using HACKMOVER (F2), and arm yourself with it.
Now you can kill people like he does! Unfortunately it wears out quickly.
I whacked him about 10 times, with him screaming "Save Me!"
Then I decided to try and make him stand on the rafters of the church (See This Isn't Possible!).
Instead he ended up on the roof, so I followed him.
"Black Sword," I crooned, "kill this fat bugger for me.".
"Alas Master, this one is too strong for me. His destiny lies elsewhere."
"Black Sword," I said, "make fire. Let us roast the fatted calf."
Arcadion let loose a huge burst of flame, causing Batlin to dance like a cat on a hot tin roof.
Unfortunately Tseramed also began to dance and scream as the flames rose higher.
Iolo, Dupre, Shamino, Spark and Sentri all reached a terrible conclusion.
They joined the fellowship, there and then.
Batlin led his new comrades in a vicious assault against the Avatar, who was forced to flee North.
To my horror I found myself trapped by the edge of the building with the 6 murderous ex-followers in hot pursuit.
Then I remembered I still had Hackmover running, and leapt from building to building..
I've seen this done before, in some action film, but never in Ultima
Having given them the slip, I decided to take part in a spot of diabolical baby-basting, as proposed by Well-Dressed Dragon.
With my 'friends' no longer in RAM but swapped to disk, the game ran much more quickly.
Good Morning, noble Avatar. What's for breakfast?
He knows what the Fellowship is up to, he's got it all in his notebook.
You borrow the notebook for the Wisps, but when you return, the Fellowship has killed him, and he cannot be resurrected!
Despite the fact he has been cut into little pieces, Alagner has twice risen from the Grave, first by accident, and later by my own design.
MR Danby: Well, M'Lud, it was like this.. I went off on a flying carpet ride with my 7 disciples. Lord British was watching us as we left, so I gave him a passing whack with my black sword. He got really angry, and all these guards descended on us! I went into redout three times before the carpet was in the air, and when I got near Despise, I noticed two people on the carpet attacking me. So I whacked their heads in with the sword, and got Dupre to carry them. When I got back to the castle, LB had forgotten all about our little altercation, and I decided to resurrect the two guys who I topped. The townsman was easy, LB just whacked 'im and he got up and scuttled off. But the guard didn't work! LB said he'd done the job, but the guard was dead as a can of spam. And LB couldn't see the guard anymore. I looted the body and threw all the booty around the throne room to see if he'd notice.. he didn't. But, M'lud, when we got to New Magincia, I found Alagner was walking round again! Alagner: I don't know, My Lord. Last thing I remember, a couple of Fellowship bastards burst into my room and cut me into little pieces. Next thing I knew I was in bed with a pounding headache. I went to get some herbs and found this dead guy on the floor. He looks just like me! 'Tis a mystery. Judge: DNA testing has found an exact match between you and the corpse. If there were two of you alive, we would have to take action. But since the other Alagner is dead, I feel no further action is necessary. Mr Danby, you are hereby fined 300gp for assault. Case dismissed.
This elusive animal can be found in built-up areas, often heard scavenging for food amid rubbish.
A detailed analysis of their behaviour indicates that they never sleep, and remain awake for twenty-four hours a day.