Alexus Alexus is a talented healer who offers to aid you... for a price. For only one gold coin, he completely heals any damage you might have, including neutralizing any poison. Alexus can be found in Broken Seal Three.
Alfred Alfred is a mercenary who is saddened by the loss of his friend, Owen. He thinks Owen may have found the fabled black pearl, but fell in a pit before he could return. Alfred can be found in Beginner Three.
Althea Althea is another healer who offers to aid you. For only one gold coin, she completely heals any damage you may have taken, including neutralizing any poison. Althea can be found in Beginner Three.
Angus Angus is a warrior who bemoans the loss of his father's sword. It was broken in two by Darius and his thieves, and the parts were hidden in the labyrinth. Angus can be found in Broken Seal Five.
Augustus Augustus is a beggar who speaks with you. He tells you how Angus lost his sword to Darius. For one gold coin, he tells you of Darius, and tells you to ask him about the "sword". Augustus can be found in Broken Seal Five.
Balthazar Balthazar is the only survivor of the nine wizards who teleported into the citadel to attack Shadow Weaver. The other eight were slain, but Shadow Weaver corrupted Balthazar's soul and spared him. He now serves as Shadow Weaver's top servant. Balthazar can be found in the White Domain, the Crossroad Cavern, Citadel Floor Two, Citadel Floor Three, and the Lair of Shadow Weaver.
Chesschantra The body of Chesschantra speaks with you. Chesschantra was the mother of Abighael. She reveals that Shadow Weaver is actually her daughter. She also tells you how to use the Staff of Summoning and asks that you summon her when the time comes. Chesschantra can be found in the Citadel Basement.
Citadel Guard The Citadel Guards block passage into the citadel. You must disguise yourself as one of Shadow Weaver's messengers to enter. The citadel guards can be found in End Five.
Conahl Conahl is the last survivor of a band of mercenaries. He speaks of being attacked by Kruk and his men, and tells you about the use of the Broken Seals. Conhal can be found in Broken Seal Four.
Darius Darius is the leader of the thieves who stole Angus' sword. Asking him about the "sword" angers him and he attacks. Darius can be found in Broken Seal Five.
Duncan Duncan is a magician whose sole purpose in life is activating spheres. He activates the spheres you need to pass the Elemental Barriers. Duncan can be found in Elemental Barrier Three.
Dunstan Dunstan is a member of the council who has been imprisoned by Shadow Weaver. He asks you to free him so he can bring vital information before the council. This information consists of Shadow Weaver's plans to return the God of Magic to the world with the Staff of Summoning and take his place. He also tells you to go to Tristan for help and for your reward when you rescue him. Dunstan can be found Below Broken Seal Three.
Earthborn Earthborn is a dwarven miner who has chanced upon a small deposit of silverwhite, or Mithril ore. He tells you that the only thing he'd be willing to trade his ore for would be the enchanted battle axe named Mithras. Earthborn can be found Below End Four.
Ehdrik Ehdrik is a powerful but absent-minded mage who has mislaid his Staff of the Serpent. In return for finding his Staff, he teaches you the Dispel spell. Ehdrik can be found in End Two.
Erolf Erolf is a hermit who warns passersby that the passage ahead is dangerous. He goes on to explain that the entire next level (Lava Level) is covered in magma. Erolf can be found in End Two.
Ghervass Ghervass is a healer who has fallen into disfavor with the Raven for not paying a debt. She fears that you have ben sent to kill her. For eight gold coins, she teaches you the Channel Healing Spell. Ghervass can be found in End Five.
Gildas Gildas is a man who warns you of the many dangers of the labyrinth. He tells you about the pits, the balls, the many traps, and the horrid creatures you come across during the course of the game. Gildas can be found in Beginner Two.
The Green Knight The Green Knight holds one of the five Medallions you need to pass the Knight levels. He makes a pact with you, agreeing to give you the Green Medallion in return for the Ebon Knight's Head. The Green Knight can be found in the Green Domain.
Greyreign Greyreign is a warrior dying from a vicious dagger wound. He gives you a Silver Chalice in return for a Mango. Greyreign can be found in Elemental Barrier One.
The Guardian Swords The Guardian Swords block your path to Shadow Weaver's personal quarters. You must return with Warmonger (fully restored) to finally win entrance. The Guardian Swords can be found in the Lair of Shadow Weaver.
Hedda Hedda is an assassin, second only in power to the Raven. She fears the Raven, and wishes him dead. She offers you a reward for the Raven's Head. Hedda can be found in End Five.
Hiram Hiram is a merchant who suffers under the Raven's rule. He gives you twelve pieces of gold in return for the Raven's Head. Hiram can be found in End Three.
Honorah Honorah (poisoned) is an adventurer who has been stabbed with the poisoned blade of a thief. She gives you the Mirror in exchange for the antidote. The Mirror is the only protection against the gazers. Honorah can be found in Broken Seal Two.
Honorah Honorah (cured)
Horsa Horsa is a woman who warns you to be wary of strangers. She also gives you a poison parchment. Horsa can be found in Beginner Two.
Isadore Isadore is a young woman whose love of magic caused her to run away from home. She tells you about Moonstones, Mangos, Bloodstones, Ashwood wands, Rowan wands, apples of vigor, and rabbit's feet. Isadore can be found in Beginner One.
Jake Jake is Duncan's grandson. He chatters about taking his grandfather's place one day as master of the spheres. Jake can be found in Elemental Barrier Three.
Kern Kern is a talented blacksmith. For five gold coins, a Holy Symbol, and a Silver Chalice, he makes you a Silver Sword which can be used to fight ghouls. Kern can be found in Elemental Barrier One.
Kharmillia Kharmillia mourns the loss of her friend, Caleb. She warns you of the gazers, hoping that you might avoid the same fate. Kharmillia can be found in Broken Seal One.
Khenelm Khenelm is one of Shadow Weaver's mercenaries. He tells you about the Broken Seals, the Elemental Barriers, and the Knights who guard the citadel. Khenelm can be found in Broken Seal Two.
King Evermore King Evermore is the King of the Otherworld. He tells you a little about Qasar and sends you back to your world when you wish. King Evermore can be found in Otherworld One.
Korguz Korguz is the commander of the Blue Samurai. He attacks if you enter his quarters wearing shoes. Otherwise, he tells you about Warmonger. Korguz can be found in the White Domain.
Korguz's Guard Korguz's Guard warns you to be respectful when speaking to Korguz. In this case, this means you must remove your footwear before entering Korguz's quarters. Korguz's Guard can be found in the White Domain.
Lagmane Lagmane is a woodcarver. He tells you about the magic mouths that abound int he game. Lagmane can be found in Beginner One.
Lars Lars is a thief seeking the Mirror. He tells you about its powers if you do not have it on your person; otherwise he attacks. Lars can be found Below Broken Seal One.
Leander Leander is a woman who sells nightshade. She sells you one branch per gold piece. Leander can be found in Beginner One.
Mael Lightheart Mael Lightheart tells Balthazar's history. He explains that Shadow Weaver gained a hold over Balthazar by capturing his life essence in the Decanter of Lost Souls. Mael Lightheart can be found in the Crimson Domain.
Makabre Makabre is a swordsman who tells you of the five Knights and the use of their Medallions. Makabre can be found in the Blue Domain.
Malachi Malachi is the secret messenger of the council and spy to the Green Knight. He tells you about the Broken Seals, and gives you a sack with five gold coins if you ask about "coins". Malachi can be found in The Antechamber.
The Messenger The Messenger is one of Shadow Weaver's most highly placed servants. He is angered by your speaking with him, but cannot stop to chastise you due to the urgency of his message. The Messenger can be found in End Two and End Four.
Mistral Mistral is an adventurer who was seeking to discover the secret of the pit puzzle. She believes that the only way to survive the puzzle (and discover what is held in the pit) is to use the Boots of Levitation. Mistral can be found in Broken Seal Four.
Murc'met Murc'met is a leader of mercenaries. His band has just left him seeking greater fortune. He claims to be the greatest swordsman in the world, and speaks against one of his former men, Toh, for daring to challenge him. Murc'met can be found in Elemental Barrier Two.
Murchad Murchad is a bootmaker of the highest caliber. In return for six gold pieces and a chunk of sandstone he makes a pair of Boots of Fire Protection. Murchad can be found in End Two.
Nasir Nasir is one of Korguz's men. He tells you Korguz's history, and explains that in order for Korguz to speak with you, you must show proper respect. In this case, this means you must remove your footwear before entering Korguz's quarters. Nasir can be found in the White Domain.
Nigel Nigel is an old man who speaks with you about alternate worlds. He believes that death is simply a release from this world to another, and suggests that there may be a way to travel between the worlds while alive. Nigel can be found in Elemental Barrier Two.
Ogotai Ogotai is the master of the Djinn named Rukn. Ogotai offers to sell you the bottle containing the Djinn for ten gold coins (you can bargain him down to four). Ogotai can be found in the Crimson Domain.
Otto Otto is a novice sorcerer who speaks with you. He gives you the Kano spell. Otto can be found in Beginner One.
Padrake Padrake is a weapons smith. If you give him four gold coins and both parts of Angus' blade, he repairs the weapon. The weapon can now be returned to Angus. Padrake can be found in Broken Seal Five.
Qasar Qasar is the Guardian of the Staff of Summoning. He tells you the story of why the staff was broken and hidden, and says that he may only aid a member of his own race. Qasar can be found in Otherworld One..
The Raven The Raven is the king of the assassins. His only rival is Hedda, and thus he offers a reward for Hedda's Head. He also demands the Mirror from you if you are carrying it. The Raven can be found in End Three.
Rhegad Rhegad is a holy man who has turned his back on his vows and taken up the life of a mercenary. Be sure to ask him about the "symbol" Kern spoke of. If you give him a Book of the Sword, he gives you his Holy Symbol in return. Rhegad can be found in Elemental Barrier One.
Rowena Rowena is the head of the council and the one who sent you on your quest. Through a rather interesting twist of storyline, she is also Abighael (Chesschantra's daughter), whi is also Shadow Weaver. She aids you during your quest in her effort to gain the second half of the Staff. Rowena can be found in Beginner Three, the Blue Domain, and End Four.
Rukn Rukn is the Djinn sold to you by Ogotai. He gives you a choice of five powerful magical items or information in return for freeing him. Rukn can be found with Ogotai in the Crimson Domain.
Shadow Weaver Shadow Weaver finally meets you in person. She challenges you to make the Staff of Summoning whole, and to thus meet your destiny! Shadow Weaver can be found in the Lair of Shadow Weaver.
Shirvan Shirvan is a trader who covets the black pearl. He gives you magical runes in return for it. Shirvan can be found in Beginner Three.
Sidonius Sidonius is a master Wizard who casts the Battlerage spell on Shadow Weaver's soldiers before battle. He offers to teach you how to cast the spell. Sidonius can be found in the Green Domain.
Skulk Skulk is a mercenary. He speaks of the eight Skulls and tells of their creation. Skulk can be found in Elemental Barrier Three.
The Skull of CloudBurst The Skull of CloudBurst is all that remains of CloudBurst, one of the nine wizards that defied Shadow Weaver. CloudBurst teaches you the fifth part of the Gateway spell and tells you to discover the spell of Mending. To aid you, the Skull tells you to ask the Skull of Fire Fang about "warmonger". The skull of CloudBurst can be found in the Crimson Domain.
The Skull of Erastus The Skull of Erastus is all that remains of Erastus, one of the nine qizards that defied Shadow Weaver. Erastus teaches you the first part of the Gateway spell and tells you to travel to another plane to retrieve the first half of the Staff of Summoning. The Skull of Erastus can be found in the Blue Domain.
The Skull of FireFang The Skull of FireFang is all that remains of FireFang, one of the nine wizards that defied Shadow Weaver. FireFang teaches you the sixth part of the Gateway spell. Be sure to ask the Skull about "warmonger". This reminds it to tell you that Warmonger is the only source for the Mending spell. The Skull of FireFang can be found in the Green Domain.
The Skull of Pale The Skull of Pale is all that remains of Pale, one of the nine wizards that defied Shadow Weaver. Pale teaches you the eighth and final part of the Gateway spell and tells you to beware of Balthazar. The skull tells you that the only way to destroy Balthazar is to shatter the Decanter of Lost Souls, and that the Decanter is probably in the citadel. The Skull of Pale can be found in the Ebon Domain.
The Skull of SeaRaven The Skull of SeaRaven is all that remains of SeaRaven, one of the nine wizards who defied Shadow Weaver. SeaRaven teaches you the third part of the Gateway spell and tells you to find the second half of the Staff of Summoning in Shadow Weaver's quarters. The Skull of SeaRaven can be found in the Blue Domain.
The Skull of Silvanus The Skull of Silvanus is all that remains of Silvanus, one of the nine wizards that defied Shadow Weaver. Silvanus teaches you the seventh part of the Gateway spell and warns that you must be the one to summon somebody with the Staff of Summoning. The Skull of Silvanus can be found in the Green Domain.
The Skull of Zekiel The Skull of Zekiel is all that remains of Zekiel, one of the nine wizards that defied Shadow Weaver. Zekiel teaches you the fourth part of the Gateway spell and explains why each Skull is only able to teach one part of the spell. The Skull of Zekiel can be found in the White Domain.
The Skull of Zona The Skull of Zona is all that remains of Zona, one of the nine wizards that defied Shadow Weaver. Zona teaches you the second part of the Gateway spell and tells you to use the spell to travel to the Otherworld and retrieve the first half of the Staff of Summoning. The Skull of Zona can be found in the Blue Domain.
The Specter Guard The Specter Guard blocks your path. You must say the password, "zarf" to pass. The Specter Guard can be found in the Green Domain.
The Staff Incarnate The Staff Incarnate is the living incarnation of the Staff of Summoning. You must cast the Alteration spell on him to change him back into a Staff. The Staff Incarnate can be found in Otherworld One.
Steelsmiter Steelsmiter is the chief armorer for Shadow Weaver. He is busy making a hundred suits of chain mail for the Horde. In exchange for a strip of cured leather, a chunk of iron ore, and a chunk of mithril ore, he makes you Enchanted Plate. Steelsmiter can be found in End Four.
Subotai Subotai is one of Korguz's men. He tells you of Korguz's history, and explains that in order for Korguz to speak with you, you must show proper respect. In this case, it means you must remove your footwear before entering Korguz's quarters. Subotai can be found in the Blue Domain.
Syan Syan is a woman who plays her lute. She tells you about the magic mouths. Syan can be found in Broken Seal Two.
Tara Tara is an Enchanter who teaches you how to cast the Magic Skill spell. Tara can be found in the Ebon Domain
Thorfin Ironfist Thorfin Ironfist is one of Shadow Weaver's mercenaries. He speaks of Shadow Weaver's messengers, and the dangers of obstructing them in any way. Thorfin Ironfist can be found in End Two.
Toh Toh is one of the men who left Murc'met. He speaks of his companions, and talks a little of where Warmonger might be. Toh can be found in Elemental Barrier Two.
Torhan Torhan was once a member of Shadow Weaver's elite guard, now banished for his excessive drinking. In exchange for six full wineskins, he gives you the password ("zarf") to pass the Specter Guard. Torhan can be found in the Green Domain.
Tristan Tristan is Dunstan's contact in the labyrinth. Freeing Dunstan causes Tristan to reward you with some magical items. Tristan can be found in Broken Seal Three.
Vortigern Vortigern is an old man who has spent the past year mapping a teleporter maze. He gives you the map in the hope of discovering if it is correct. Vortigern can be found in the Ebon Domain.
Warmonger The Rusted Blade is Warmonger in its weakest state.
Warmonger Warmonger is a rusted blade when you first find it. It speaks to you in your mind, telling you to feed it by going into battle. You are forced to do this by your need for the Mending spell. The blade gives you one part of the spell per battle. Warmonger in its strongest state helps you by defeating the Guardian Swords blocking the entrance to Shadow Weaver's quarters. Warmonger can be found in the Crossroad Cavern.
Warmonger The Computer is your trusted ally, helping you do such tasks as Restore, and Save.
Warmonger This is one of the male faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the male faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the male faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the male faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the male faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the male faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the male faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the male faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the female faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the female faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the female faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the female faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the female faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the female faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the female faces you can choose when creating your character. It does not belong to any specific NPC in the game.
Warmonger This is one of the female faces you can choose when creating your character. It does not belong to any specific NPC in the game.


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