Containers

NAME WEIGHT SPECIAL
Bag of Lightness 0.5 kg Bag and contents always weigh .5kg




Sack 0.5 kg Holds 10 items.
Chest 3.0 kg Holds 8 items.
Quiver 0.5 kg Holds 12 arrows.

Edged Weapons

NAME TYPE WEIGHT DAMAGE DURABILITY SPECIAL
WarMonger two-handed 2.0 kg 60 dmg unbreakable Intelligent Sword (Knows Mending Spell)
Rusted Blade two-handed 2.0 kg 20 dmg unbreakable WarMonger in its weakest form
Carnage one-handed 12.0 kg 50 dmg breakable AC Bonus of 2
Tempest one-handed 5.0 kg 40 dmg breakable Lightning Bolt (12 charges)
Rancor one-handed 5.0 kg 30 dmg breakable Poison Globe (6 charges)
Silver Sword one-handed 2.5 kg 50 dmg unbreakable Can harm undead and only undead
The Whole Sword one-handed 2.0 kg 12 dmg breakable None (Quest Item)
Claidhenih-mor two-handed 6.0 kg 36 dmg breakable None
Broadsword one-handed 5.5 kg 20 dmg breakable None
Scimitar one-handed 3.0 kg 18 dmg breakable None
Falchion one-handed 2.0 kg 12 dmg breakable None

Clubbing And Hacking Weapons

NAME TYPE WEIGHT DAMAGE DURABILITY SPECIAL
Mithras one-handed 7.0 kg 40 dmg breakable Battle Rage (6 charges) (Quest Item)
BattleCraft one-handed 2.0 kg 36 dmg breakable Increases Hacking Weapon Skill by 2 ranks while equipped.
War Axe one-handed 7.0 kg 30 dmg breakable None
Morning Star one-handed 2.0 kg 24 dmg breakable None
Flanged Mace one-handed 3.0 kg 24 dmg breakable None

Pole Arms

NAME TYPE WEIGHT DAMAGE DURABILITY SPECIAL
Staff of the Serpent two-handed 2.5 kg 25 dmg breakable (Quest Item)
SteadFast two-handed 2.0 kg 20 dmg breakable Freeze (10 charges)
Bardiche two-handed 4.0 kg 40 dmg breakable None
Glaive two-handed 2.0 kg 30 dmg breakable None
Spear two-handed 2.0 kg 18 dmg breakable None

Projectile Weapons

NAME TYPE WEIGHT DAMAGE DURABILITY SPECIAL
Ember two-handed 2.5 kg 50 dmg unbreakable Fireball (25 charges)
Bow two-handed 2.5 kg NA unbreakable None
Poison Arrow fired projectile 0.5 kg NA breakable Poisons the target
Barbed Arrow fired projectile 0.5 kg NA breakable Extra Damage
Arrow fired projectile 0.5 kg NA breakable None
Throwing Knife thrown projectile 1.0 kg 15 dmg breakable None

Shields

NAME WEIGHT DAMAGE AC BONUS DURABILITY SPECIAL
Great Shield 8.0 kg 8 5 Breakable None
Shield of Lightness 0.5 kg 6 4 Breakable Lightweight
Shield of Striking 6.0 kg 50 3 Breakable Does A Ton of Damage
Shield of Spell Absorbtion 6.0 kg 6 3 Breakable Absorbs Spell Attacks
Shield of Swiftness 6.0 kg 6 3 Vanishes Wearer is Swifted
Shield of Healing 6.0 kg 6 3 Breakable Healing (12 Charges)
Shield of Teleportation 6.0 kg 6 3 Breakable Teleportation (Gebo) (12 Charges)
Death Shield 6.0 kg 6 3 Breakable Slaying (3 Charges)
Shield 6.0 kg 6 3 Breakable None
Warboard 4.0 kg 4 2 Breakable None
Buckler 2.0 kg 4 1 Breakable None

Head Armor

NAME WEIGHT AC BONUS SPECIAL
Shadow Weaver's Mask 0.5 kg 3 Nice
Great Plate Helmet 2.0 kg 3 None
Helmet of Fear 1.0 kg 2 Enemies in battle become afraid
Great Bronze Helmet 1.0 kg 2 None
Samurai Helm 1.0 kg 2 None
Shell Helmet 2.0 kg 2 None
Horsehair Helm 2.0 kg 2 None
Spiked Helm 1.0 kg 1 None
Chain Coif 1.0 kg 1 None
Wizard's Hat 0.5 kg 0 Wearer Regenerates Mana
Vanishes
Messenger's Hat 0.5 kg 0 Disguise

Body Armor

NAME WEIGHT AC BONUS SPECIAL
Shadow Weaver's Cloak 0.5kg 15 Whoa
Enchanted Plate 10.0 kg 15 None
Field Plate 48.0 kg 13 None
Bronze Plate 22.0 kg 11 None
Samurai Armor 8.0 kg 10 None
Enchanted Chainmail 10.0 kg 8 None
Shellmail 5.0 kg 8 None
Elven Chainmail 1.0 kg 6 Lightweight
Light Plate 4.0 kg 6 None
Padded Chainmail 18.0 kg 4 None
Chainmail 10.0 kg 2 None
Messenger's Uniform 0.5 kg 2 Disguise
Cloak of Invisibility 2.0 kg 1 Wearer becomes invisible
Leather Trews 1.0 kg 1 None
Surcoat and Breeches 1.0 kg 1 None
Shirt and Breeches 1.0 kg 1 None
Vest and Breeches 1.0 kg 1 None

Arms/Hands Armor

NAME WEIGHT AC BONUS SPECIAL
Enchanted Plate Gauntlets 0.5 kg 3 None
Plate Gauntlets 1.0 kg 3 None
Bronze Gauntlets 1.0 kg 3 None
Chain Gauntlets 1.0 kg 2 None
Black Gauntlets 0.5 kg 2 None
Gloves of Archery Skill 0.5 kg 1 Archery skill increases by 2 ranks
Leather Gloves 0.5 kg 1 None
Bracers of Regeneration 1.0 kg 0 Wearer regenerates hp
Vanishes

Legs/Feet Armor

NAME WEIGHT AC BONUS SPECIAL
Boots of Fire Protection 1.5 kg 0 Wearer can walk on lava safely
Boots of Levitation 1.0 kg 0 Wearer can hover above the ground
Vanishes
Enchanted Plate Greaves 0.5 kg 0 None
Plate Greaves 1.0 kg 0 None
Shell Boots 1.0 kg 0 None
Chain Leggings 1.0 kg 0 None
Black Boots 0.5 kg 0 None
Leather Boots 0.5 kg 0 None
Sandals 0.5 kg 0 None

Runes

NAME

WEIGHT

EFFECT

Algit 0.5 kg

Cures your character of poison.

Ansuz 0.5 kg Casts a Lightning Shield upon your character.
Berkana 0.5 kg Completely restores all of your character's spent spell power points.
Dagaz 0.5 kg Casts a Spell of Slaying.
Ehwaz 0.5 kg Temporarily increases your character's Agility 2 points.
Eihwaz 0.5 kg Temporarily increments your character's Accuracy 2 points.
Fehu 0.5 kg Randomly creates an object.
Gebo 0.5 kg Teleports your character to the Gebo rune floor space on the level in which the rune was invoked.
Hagalaz 0.5 kg Casts a Spellfire spell.
Inguz 0.5 kg Temporarily increases your character's Talent 2 points.
Isa 0.5 kg Casts a Poison Globe.
Jera 0.5 kg Heals damage.
Kano 0.5 kg Casts a Kano spell.
Laguz 0.5 kg Casts a Smoke spell. (Not implemented in the game)
Mannaz 0.5 kg Randomly increments by 1 a random weapon proficiency.
Nauthiz 0.5 kg Casts a Freeze spell.
Odin 0.5 kg Permanently increases or decreases a randomly chosen attribute.
A side effect is that sometimes this rune causes a sex reversal.
Othila 0.5 kg Casts a Zap Away spell.
Perth 0.5 kg Randomly increments a magic skill class by 1.
Raido 0.5 kg Teleports your character to the Raido rune floor space on the level in which the rune was invoked.
Sowelu 0.5 kg Cures both Poison and Confusion.
Teiwaz 0.5 kg Temporarily increments your character's Endurance 2 points.
Thurisaz 0.5 kg Teleports your character to the Thurisaz rune floor space on the level in which the rune was invoked.
Uraz 0.5 kg Temporarily increases your character's Strength 2 points.
Wunjo 0.5 kg Casts a Fire Shield upon your character.

Library

NAME WEIGHT DURABILITY SPECIAL
Enchanter's Tome 1.5 kg 1 use Raises Enchantry Skill By 1 Rank
Healer's Tome 1.5 kg 1 use Raises Healing Skill By 1 Rank
Sorceror's Tome 1.5 kg 1 use Raises Sorcery Skill By 1 Rank
Wizard's Tome 1.5 kg 1 use Raises Wizardry Skill By 1 Rank
Book of the Axe 1.5 kg 1 use Raises Clubbing/Hacking Weapons Skill By 1 Rank
Book of the Spear 1.5 kg 1 use Raises Polearms Skill By 1 Rank
Book of the Sword 1.5 kg 1 use Raises Edged Weapons Skill By 1 Rank

Apothecary

NAME WEIGHT DURABILITY SPECIAL
Dr. Jo Jo's Snake Oil 0.5 kg 1 Use
Breakable If Thrown
Heals you back to full health and mana.
Jera Potion 1.0 kg 1 use
Breakable If Thrown
Heals the imbiber.
Algit Potion 1.0 kg 1 use
Breakable If Thrown
Cures both poison and confusion.
Isa Potion 1.0 kg 1 use
Breakable If Thrown
Poisons target.
(Injested or Thrown)
Teihwaz Potion 1.0 kg 1 use
Breakable If Thrown
Restores endurance.
Empty Flask 0.5 kg Breakable If Thrown Empty.
Broken Glass 0.5 kg Broken. None
Antidote 0.5 kg 1 use Cures special poison.
(Quest Item)
Empty Wineskin 1.5 kg 0 uses Empty.
Full Wineskin 1.5 kg 1 use Confuses the imbiber.
Nightshade 1.0 kg 1 use Restores Some Mana
Nightshade Leftovers 0.5 kg 1 use Poisons you if injested.
Apple of Vigor 1.0 kg 1 use Restores some health.
Apple Core 0.5 kg 0 uses
Mango 1.0 kg 1 use Restores some health (better than an apple).

Stones/Charms

NAME WEIGHT DURABILITY SPECIAL
BloodStone 1.0 kg 1 use Casts Fire Shield
MoonStone 1.0 kg 1 use Casts Lightning Shield
Eye of Sight 0.5 kg 1 use Casts Sight
Rabbit's Foot 0.5 kg Brings Luck
Chunk of Iron Ore 10.0 kg (Quest Item)
Lump of Mithril Ore 1.0 kg (Quest Item)
Sandstone 1.0 kg (Quest Item)
Stone 1.5 kg None
Rock 3.0 kg None
Boulder 5.0 kg None
Amethyst 0.5 kg Liquify to make a teihwaz potion.
Emerald 0.5 kg Liquify to make an isa potion.
Ruby 0.5 kg Liquify to make an algit potion.
Diamond 0.5 kg Liquify to make Dr. Jo Jo's snake oil.
Pearl 0.5 kg Used as keys.
Black Pearl 0.5 kg (Quest Item)

Amulets

NAME

WEIGHT

SPECIAL

+1 Amulet of Strength 0.5 kg +1 Strength (Temporary)
+2 Amulet of Strength 0.5 kg +2 Strength (Temporary)
+3 Amulet of Strength 0.5 kg +3 Strength (Temporary)
+1 Amulet of Agility 0.5 kg +1 Agility (Temporary)
+2 Amulet of Agility 0.5 kg +2 Agility (Temporary)
+3 Amulet of Agility 0.5 kg +3 Agility (Temporary)
+1 Amulet of Endurance 0.5 kg +1 Endurance (Temporary)
+2 Amulet of Endurance 0.5 kg +2 Endurance (Temporary)
+3 Amulet of Endurance 0.5 kg +3 Endurance (Temporary)
+1 Amulet of Talent 0.5 kg +1 Talent (Temporary)
+2 Amulet of Talent 0.5 kg +2 Talent (Temporary)
+3 Amulet of Talent 0.5 kg +3 Talent (Temporary)
+1 Amulet of Power 0.5 kg +1 Power (Temporary)
+2 Amulet of Power 0.5 kg +2 Power (Temporary)
+1 Amulet of Protection 0.5 kg +1 AC (Temporary)
+2 Amulet of Protection 0.5 kg +2 AC (Temporary)

Parchments

NAME WEIGHT SPECIAL
Strange Map 0.5 kg Map of the Ebon Knight's Teleporter Maze.
Flame Arrow Parchment 0.5 kg Teaches you the Flame Arrow spell.
Bounce Fire Parchment 0.5 kg Teaches you the Bounce Fireball spell.
4 Way Fire Parchment 0.5 kg Teaches you the 4 Way Fireball spell.
Poison Parchment 0.5 kg Teaches you the Poison spell.
Fireball Parchment 0.5 kg Teaches you the Fireball spell.
Lightning Parchment 0.5 kg Teaches you the Lightning spell.
Sight Parchment 0.5 kg Teaches you the Sight spell.
Kano Parchment 0.5 kg Teaches you the Kano spell.
Magic Wall Parchment 0.5 kg Teaches you the Magic Wall spell.
Swiftness Parchment 0.5 kg Teaches you the Swiftness spell.
Zap Away Parchment 0.5 kg Teaches you the Zap Away spell.
Teleport Parchment 0.5 kg Teaches you the Teleport spell.
Invisibility Parchment 0.5 kg Teaches you the Invisibility spell.
Freeze Parchment 0.5 kg Teaches you the Freeze spell.
Light Shield Parchment 0.5 kg Teaches you the Lightning Shield spell.
Fire Shield Parchment 0.5 kg Teaches you the Fire Shield spell.
Weapon Skill Parchment 0.5 kg Teaches you the Weapon Skill parchment.
Torn Parchment 0.5 kg Teaches you the first part of the Alteration spell.
Torn Parchment 0.5 kg Teaches you the second part of the Alteration spell.
Torn Parchment 0.5 kg Teaches you the first part of the Shape Change spell.
Torn Parchment 0.5 kg Teaches you the second part of the Shape Change spell.
Liquify Parchment 0.5 kg Teaches you the Liquify spell.
Cure Poison Parchment 0.5 kg Teaches you the Cure Poison spell.
Restore Parchment 0.5 kg Teaches you the Restore spell.

Keys

NAME WEIGHT SPECIAL
Cross Key 0.5 kg None
Sun Key 0.5 kg None
Round Key 0.5 kg None
Iron Key 0.5 kg None
Gold Key 0.5 kg None
Jade Key 0.5 kg None
Prison Key 0.5 kg (Quest Item)

Quest Items

NAME WEIGHT SPECIAL
Seal One 0.5 kg Required for passage beyond the broken seal.
Seal Two 0.5 kg Required for passage beyond the broken seal.
Seal Three 0.5 kg Required for passage beyond the broken seal.
Seal Four 0.5 kg Required for passage beyond the broken seal.
Seal Five 0.5 kg Required for passage beyond the broken seal.
Seal Six 0.5 kg Required for passage beyond the broken seal.

Rainbow Sphere (Inactive/Active) 3.0 kg Required for passage beyond the elemental barriers.

Energy Sphere (Inactive/Active) 3.0 kg Required for passage beyond the elemental barriers.

Shadow Sphere (Inactive/Active) 3.0 kg Required for passage beyond the elemental barriers.
White Medallion 0.5 kg Required for passage beyond the knights' domains.
Black Medallion 0.5 kg Required for passage beyond the knights' domains.
Blue Medallion 0.5 kg Required for passage beyond the knights' domains.
Green Medallion 0.5 kg Required for passage beyond the knights' domains.
Crimson Medallion 0.5 kg Required for passage beyond the knights' domains.
Strip of Cured Leather 0.5 kg One of the items necessary for the forging of the enchanted plate, enchanted plate greaves, and enchanted plate gauntlets.
Chunk of Iron Ore 10.0 kg One of the items necessary for the forging of the enchanted plate, enchanted plate greaves, and enchanted plate gauntlets.
Lump of Mithril Ore 1.0 kg One of the items necessary for the forging of the enchanted plate, enchanted plate greaves, and enchanted plate gauntlets.
Broken Blade 2.5 kg One of the items necessary for the re-forging of the whole sword.
Sword Hilt 3.5 kg One of the items necessary for the re-forging of the whole sword.
Sandstone 1.0 kg One of the items necessary for the crafting of the boots of fire protection.
Messenger's Pass 0.5 kg Used for quick passage through several levels.
Used to secure passage through the front gates of the Citadel.
Antidote 0.5 kg Used to heal Honorah's special poison.
Prison Key 0.5 kg Used to free Dunstan from his chains.
Holy Symbol 1.0 kg One of the items necessary for the forging of the silver sword.
Silver Chalice 2.0 kg One of the items necessary for the forging of the silver sword.
Black Knight's Head 8.0 kg The Green Knight asks for this.
Raven's Head 6.0 kg Hedda and the merchant Hiram both request Raven's head.
Hedda's Head 6.0 kg Raven requests the head of Hedda.
Decanter of Lost Souls 1.0 kg Contains the Soul of Balthazar.
Mirror 1.0 kg Reflects petrification gaze.
Both Lars and Raven covet this mirror.
Top of Broken Staff 1.5 kg ?
Bottom of Broken Staff 1.5 kg ?
Staff of Summoning 1.5 kg THE ULTIMATE QUEST ITEM
Chesschantra's Skull 1.0 kg ?
Necklace of Runes 1.0 kg ?

Other Magic Items

NAME WEIGHT DURABILITY SPECIAL
Djinn Bottle 0.5 kg 1 Use
Breakable If Thrown
Summons a Djinn who will offer you
one of the following:
a) Figurine of Resurrection
b) Bag of Lightness <-- best choice
c) Cloak of Invisibility
d) Rancor
e) Elven Chainmail
f) Knowledge
Figurine of Resurrection 0.5 kg 1 Use The next time your hit points go below 0,
you are brought back to full health.
Palimpsest 0.5 kg Permanent You begin the game with this auto-map item.
Scepter of Time Control 2.0 kg Runs out of charges Casts Freeze (3 charges).
Wizard's Staff 2.0 kg Runs out of charges Restores all mana (3 charges).
Ashwood Wand 0.5 kg Runs out of charges Casts a fireball (6 charges).
Rowan Wand 0.5 kg Runs out of charges Casts a lightning bolt (6 charges).

Skulls

NAME WEIGHT SPECIAL
Skull of Erastus 2.0 kg Knows First Hand Sign of the Gateway Spell
Skull of Zona 2.0 kg Knows Second Hand Sign of the Gateway Spell
Skull of SeaRaven 2.0 kg Knows Third Hand Sign of the Gateway Spell
Skull of Zekiel 2.0 kg Knows Fourth Hand Sign of the Gateway Spell
Skull of CloudBurst 2.0 kg Knows Fifth Hand Sign of the Gateway Spell
Skull of FireFang 2.0 kg Knows Sixth Hand Sign of the Gateway Spell
Skull of Silvanus 2.0 kg Knows Seventh Hand Sign of the Gateway Spell
Skull of Pale 2.0 kg Knows Eighth Hand Sign of the Gateway Spell

Miscellaneous

NAME WEIGHT SPECIAL
Iron Token 0.5 kg Used as a key.
Gold Coin 0.5 kg Used for some puzzles but mostly for purchasing goods and services.
Feather 0.5 kg Used for some puzzles.

Secret Items

NAME WEIGHT SPECIAL
Chimes of Opening 1.0 kg Spell icon looks like Battle Rage, but when you cast it it says (Open All Doors).
(Laguz Rune) 0.5 kg When you use the rune, it says (Smoke Spell), but it does nothing.
(The Helping Head) 4.0 kg The helping head goes in your hand like any other head. I couldn't figure out what it does, but throwing it around sure is cool.
(Fungus) 0.5 kg It goes in your hand, but it looks like you're wearing Shadow Weaver's Cloak. You can eat this, and it poisons and confuses you. What's not to like?
(Boots of Speed) 0.5 kg Wearer is permanently hasted!

 

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